Chart.js, a JavaScript plugin that uses HTML5’s canvas element to draw the graph onto the page
1- download Chart.js. (zip folder)
2-Copy the Chart.min.js ( into the directory you’ll be working in)
3-create a new html page and import the script.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Chart.js demo</title>
<script src='Chart.min.js'></script>
</head>
<body>
</body>
</html>
1- bar charts 1- add this to the body of our HTML page:
<canvas id="income" width="600" height="400"></canvas>
2-retrieve the context of the canvas:
var income = document.getElementById(“income”).getContext(“2d”); new Chart(income).Bar(barData);
2- line charts 1- add this to the body of our HTML page:
<canvas id="buyers" width="600" height="400"></canvas>
new Chart(buyers).Line(buyerData);
2-retrieve the context of the canvas:
var buyers = document.getElementById('buyers').getContext('2d');
3-pie charts
1- add this to the body of our HTML page:
<canvas id="countries" width="600" height="400"></canvas>
2-retrieve the context of the canvas:
var countries= document.getElementById("countries").getContext("2d");
new Chart(countries).Pie(pieData, pieOptions);
the <canvas>
element has only two attributes, width
and height
The id
attribute isn’t specific to the <canvas>
element but is one of the global HTML attributes
The
Fallback content content to be displayed if the browser dosenot support the feature.
### how to apply it : just insert the alternate content inside the
## rendering context: which are used to create and manipulate the content shown,a script first needs to access the rendering context and draw on it.
**
## Drawing shapes with canvas :
<canvas>
only supports two primitive shapes: rectangles and paths (lists of points connected by lines) ,All other shapes must be created by combining one or more paths
rectangle functions draw immediately to the canvas.
## paths :
First, you create the path.
beginPath()
Then you use drawing commands to draw into the path.
Once the path has been created, you can stroke or fill the path to render it.
closePath()
stroke()
fill()
moveTo(x, y)
use it to draw unconnected paths
` lineTo(x,y)` to draw staight lines
rect(x, y, width, height)
draw a rectangle
arc(x, y, radius, startAngle, endAngle, counterclockwise)
to draw arc or circle
quadraticCurveTo(cp1x, cp1y, x, y)
draw complex shapes
simplify the code and to improve performance, using SVG path data to initialize paths on your canvas.
fillStyle = color
Sets the style used when filling shapes.
strokeStyle = color
Sets the style for shapes’ outlines.
globalAlpha = transparencyValue
gives transperancy
0.0 (fully transparent) to 1.0 (fully opaque/defult)
## Line styles
lineWidth = value
Sets the width of lines drawn in the future.
lineCap = type
Sets the appearance of the ends of lines.
lineJoin = type
Sets the appearance of the “corners” where lines meet.
miterLimit = value
Establishes a limit on the miter when two lines join at a sharp angle, to let you control how thick the junction becomes.
getLineDash()
Returns the current line dash pattern array containing an even number of non-negative numbers.
setLineDash(segments)
Sets the current line dash pattern.
lineDashOffset = value
Specifies where to start a dash array on a line.
createLinearGradient(x1, y1, x2, y2)
Creates a linear gradient object with a starting point of (x1, y1) and an end point of (x2, y2).
createRadialGradient(x1, y1, r1, x2, y2, r2)
Creates a radial gradient. The parameters represent two circles, one with its center at (x1, y1) and a radius of r1, and the other with its center at (x2, y2) with a radius of r2.
createConicGradient(angle, x, y)
Creates a conic gradient object with a starting angle of angle in radians, at the position (x, y).
gradient.addColorStop(position, color)
position is a number between 0.0 and 1.0
createPattern(image, type)
repeat Tiles the image in both vertical and horizontal directions.
repeat-x Tiles the image horizontally but not vertically.
repeat-y Tiles the image vertically but not horizontally.
no-repeat Doesn’t tile the image. It’s used only once
shadowOffsetX = float
Indicates the horizontal distance the shadow should extend from the object. This value isn’t affected by the transformation matrix. The default is 0
shadowOffsetY = float
Indicates the vertical distance the shadow should extend from the object. This value isn’t affected by the transformation matrix. The default is 0.
shadowBlur = float
Indicates the size of the blurring effect; this value doesn’t correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.
shadowColor = color
A standard CSS color value indicating the color of the shadow effect; by default, it is fully-transparent black.
Canvas fill rules:
1-“nonzero “
2-“evenodd”
## Drawing text
fillText(text, x, y [, maxWidth])
Fills a given text at the given (x,y) position. Optionally with a maximum width to draw.
strokeText(text, x, y [, maxWidth])
Strokes a given text at the given (x,y) position. Optionally with a maximum width to draw.
font , textalign,decoration
measureText()
Returns a TextMetrics object containing the width, in pixels, that the specified text will be when drawn in the current text style